Buildings
In the beginning you should try to get a good economic basis. In order to do so you have to extend the 18 resource fields (village overview). There are four different types of resources: Woodcutter, Clay pit, Iron mine and Cropland. If you click one of them, you will get more information and the option to extend it.
Later in the game the buildings in the village become important, too. In order to construct a new building you have to click on one of the green crosshatched lozenges. A list with every building that is available will appear then.
Some buildings can only be build if you fulfill the prerequisites which are other buildings.
Main Building
In the main building the village's master builders live. The higher its level the faster your master builders complete the construction of new buildings.
Tribe advantage:
Romans: Can build/extend a resource field and a village building at the same time.
Costs and construction time for level 1:
70 | 40 | 60 | 20 | 2 | 0:33:20
Prerequisites:
none
Warehouse
In your warehouse the resources wood, clay and iron are stored. By increasing its level you increase your warehouse's capacity.
Costs and construction time for level 1:
130 | 160 | 90 | 40 | 1 | 0:33:20
Prerequisites:
Main Building level 1
Granary
In the granary the crop produced by your farms is stored. By increasing its level you increase the granary`s capacity.
Costs and construction time for level 1:
80 | 100 | 70 | 20 | 1 | 0:26:40
Prerequisites:
Main Building level 1
Cranny
The cranny is used to hide at least some of your resources when the village is attacked. These resources can not be stolen. At level 1 100 resources can not be stolen
Tribe advantage:
Gauls: The cranny is twice as big
Teutons: Enemy cranny only hides 66% of the normal amount
Costs and construction time for level 1:
40 | 50 | 30 | 10 | 0 | 0:12:30
Prerequisites:
none
Embassy
In order to join an alliance you need an embassy. With an embassy level 3 you can even found one yourself. With each higher level the maximum size of the alliance increases by 3.
Costs and construction time for level 1:
180 | 130 | 150 | 80 | 3 | 0:33:20
Prerequisites:
Main Building level 1
Rally Point
At the rally point you can instruct your troops and can see the sender of oncoming troops. The rally point can only be build at the building site right of the village center. The higher its level the more targets for the catapults become available.
Costs and construction time for level 1:
110 | 160 | 90 | 70 | 1 | 0:33:20
Prerequisites:
none
Marketplace
At the marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.
Tribe advantage:
Romans: Each merchant can carry 500 resources.
Velocity: 16 fields/hour.
Teutons: Each merchant can carry 1000 resource.
Velocity: 12 fields/hour.
Gauls: Each merchant can carry 750 resources.
Velocity: 24 fields/hour.
Costs and construction time for level 1:
80 | 70 | 120 | 70 | 4 | 0:30:00
Prerequisites:
Main Building level 3, Warehouse level 1, Granary level 1
Barracks
In the Barracks infantry can be trained. The higher its level the faster troops are trained.
Costs and construction time for level 1:
210 | 140 | 260 | 120 | 4 | 0:33:20
Prerequisites:
Rally Point level 1, Main Building level 3
Stable
In the Stable cavalry is trained. The higher its level the faster troops are trained.
Costs and construction time for level 1:
260 | 140 | 220 | 100 | 5 | 0:36:40
Prerequisites:
Blacksmith level 3, Academy level 5
Workshop
In the Workshop siege engines like catapults and rams can be built. The higher its level the faster units are produced.
Costs and construction time for level 1:
460 | 510 | 600 | 320 | 3 | 0:50:00
Prerequisites:
Academy level 10, Main Building level 5
Academy
In the Academy new unit types can be developed. By increasing its level you can order the research of better units.
Costs and construction time for level 1:
220 | 160 | 90 | 40 | 4 | 0:33:20
Prerequisites:
Barracks level 3, Main Building level 3
Blacksmith
In the Blacksmith`s melting furnaces your warriors' weapons are enhanced. By increasing its level you can order the fabrication of even better weapons.
Costs and construction time for level 1:
170 | 200 | 380 | 130 | 4 | 0:33:20
Prerequisites:
Main Building level 3, Academy level 3
Armoury
In the Armoury's melting furnaces your warriors' armor is enhanced. By increasing its level you can order the fabrication of even better armor.
Costs and construction time for level 1:
130 | 210 | 410 | 130 | 4 | 0:33:20
Prerequisites:
Main Building level 3, Academy level 1
Palace
In the Palace lives the king or queen of the empire. The palace can only be build in one village at a time and can be used to make a village the capital which can not be conquered thereafter.
At level 10, 15 and 20 three settlers or one administrator (Senator, Chief, Chieftain) can be trained.
The Capital is the only place a stonemason can be erected. Additionally to that in this particular village the resource tiles can be extended beyond level 10.
Costs and construction time for level 1:
550 | 800 | 750 | 250 | 1 | 1:23:20
Prerequisites:
Embassy level 1, Main Building level 5, Residence
Residence
The Residence is a small palace, where the king or queen lives when (s)he visits the village. The residence protects the village against enemies who want to conquer it as long as it is not destroyed.
At level 10 and 20 three settlers or one administrator (Senator, Chief, Chieftain) can be trained.
Costs and construction time for level 1:
580 | 460 | 350 | 180 | 1 | 0:33:20
Prerequisites:
Main Building level 5, Palace
Trade Office
In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.
With each level the capacity increases by 10%. At level 20 your merchants can carry thrice as much as normal.
Costs and construction time for level 1:
1400 | 1330 | 1200 | 400 | 3 | 0:50:00
Prerequisites:
Marketplace level 20, Stable level 10
Tournament Square
At the tournament square your troops can train their stamina. The farther the building is upgraded the faster are your troops beyond a minimum distance of 30 squares.
Costs and construction time for level 1:
1750 | 2250 | 1530 | 240 | 1 | 0:58:20
Prerequisites:
Rally Point level 15